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Final Fantasy[a]is a fantasyrole-playing video gamedeveloped and published bySquarein 1987. It is the first game in Square'sFinal Fantasyseries, created byHironobu Sakaguchi. Originally released for theNES,Final Fantasywasremadefor severalvideo game consolesand is frequently packaged withFinal Fantasy IIin video game collections. The firstFinal Fantasystory follows four youths called the Warriors of Light, who each carry one of their world's fourelementalcrystals which have been darkened bythe four Elemental Fiends. Together, they quest to defeat these evil forces, restore light to the crystals, and save their world.
Final Fantasywas originally conceived under the working titleFighting Fantasy, but trademark issues and dire circumstances surrounding Square as well as Sakaguchi himself prompted the name to be changed. The game was a great commercial success, received generally positive reviews, and spawned many successful sequels and supplementary titles in the form of theFinal Fantasyseries. The original is now regarded as one of the most influential and successful role-playing games on the Nintendo Entertainment System, playing a major role in popularizing the genre. Critical praise focused on the game's graphics, while criticism targeted the time spent wandering in search ofrandom battle encountersto raise the player's experience level. By March 2003, all versions ofFinal Fantasyhad sold a combined two million copies worldwide.
Final Fantasyhas four basic game modes: anoverworldmap, town and dungeon maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. The primary means of travel across the overworld is by foot; a ship, a canoe, and an airship become available as the player progresses. With the exception of some battles in preset locations or withbosses, enemies arerandomly encounteredon field maps and on the overworld map when traveling by foot, canoe, or ship, and must either be fought or fled from.[16]
The game's plot develops as the player progresses through towns and dungeons. Some town citizens offer helpful information, while others own shops that sell items or equipment. Dungeons appear in areas that include forests, caves, mountains, swamps, underwater caverns, and buildings. Dungeons often have treasure chests containing rare items that are not available in most stores. The game's menu screen allows the player to keep track of theirexperience pointsand levels, to choose which equipment their characters wield, and to use items and magic. A character's most basic attribute is their level, which can range from one to fifty, and is determined by the character's amount of experience. Gaining a level increases the character's attributes, such as their maximumhit points(HP), which represents a character's remaining health; a character dies when they reach zero HP. Characters gain experience points by winning battles.[16]
Combat inFinal Fantasyis menu-based: the player selects an action from a list of options such as Attack, Magic, and Item. Battles are turn-based and continue until either side flees or is defeated. If the player's party wins, each character will gain not only experience but also money, which is known as Gil in theFinal Fantasyuniverse; if it flees, it will be returned to the map screen; and if every character in the party dies, the game will be over and all unsaved progress will be lost.[16]Final Fantasywas the first game to show the player's characters on the right side of the screen and the enemies on the left side of the screen, as opposed to afirst-person view.[17]
The player begins the game by choosing four characters to form a party and is locked into that choice for the duration of the game.[18]Each character has an "occupation", orcharacter class, with different attributes and abilities that are either innate or can be acquired.[18]There are six classes: Fighter, Thief, Black Belt, Red Mage, White Mage, and Black Mage.[18]Later in the game, the player has the option to have each character undergo a "class upgrade"; whereby theirspriteportraits mature, and some classes gain the ability to use weapons and magic that they previously could not use.[16]The game contains a variety of weapons, armor, and items that can be bought or found to make the characters more powerful in combat. Each character has eight inventory slots, with four to hold weapons and four to hold armor. Each character class has restrictions on what weapons and armor it may use. Some weapons and armor are magical; if used during combat, they will cast spells. Other magical artifacts provide protection, such as from certain spells. At shops, the characters can buy items to help themselves recover while they are traveling. Items available include potions, which heal the characters or remove ailments like poison or petrification; Tents and Cabins, which can be used on the world map to heal the player and optionally save the game; and Houses, which also recover the party's magic after saving. Special items may be gained by doingquests.[16]
Magic is a common ability in the game, and several character classes use it. Spells are divided into two groups: White, which is defensive and healing, and Black, which is debilitating and destructive. Magic can be bought from White and Black magic shops and assigned to characters whose occupation allows them to use it. Spells are classified by a level between one and eight, with four White and four Black spells per level. Each character may learn only three spells per level. White and Black Mages can potentially learn any of their respective spells, while Red Mages, the Ninja, and the Knight cannot use most high-level magic.[16]
Final Fantasytakes place in a fantasy world with three large continents. The elemental powers of this world are determined by the state of four crystals, each governing one of the fourclassical elements: earth, fire, water, and wind. The world ofFinal Fantasyis inhabited by numerous races, including humans, elves, dwarves, mermaids, dragons, and robots. Most non-human races have only one "town" in the game, although individuals are sometimes found in human towns or other areas as well. Four hundred years prior to the start of the game, the Lefeinish people, who used the Power of Wind to craft airships and a giantspace station(called the Floating Castle in the game), watched their country decline as the Wind crystal went dark. Two hundred years later, violent storms sank a massive shrine that served as the center of an ocean-based civilization, and the Water crystal went dark. The Earth crystal and the Fire crystal followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, the sage Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.
The game begins with the appearance of the four youthful Warriors of Light, the heroes of the story, who each carry one of the darkened Orbs. Initially, the Warriors of Light have access to the Kingdom of Coneria and the ruined Temple of Fiends. After the Warriors rescue Princess Sarah from the evil knight Garland, the King of Coneria builds a bridge that enables the Warriors of Light passage east to the town of Pravoka. There the Warriors of Light liberate the town from Bikke and his band of pirates and acquire the pirates' ship for their own use. The Warriors now embark on a chain of delivery quests on the shores of the Aldi Sea. First, they retrieve a stolen crown from the Marsh Cave for a king in a ruined castle, who turns out to be the dark elf Astos. Defeating him gains them the Crystal Eye, which they return to the blind witch Matoya in exchange for a herb needed to awaken the elf prince cursed by Astos. The elf prince gives the Warriors of Light the Mystic Key, which is capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holdsTNT. Nerrick, one of the dwarves of the Cave of Dwarf/Dwarf Village, destroys a smallisthmususing the TNT, connecting the Aldi Sea to the outside world.[17]
After visiting the near-ruined town of Melmond, the Warriors of Light go to the Earth Cave to defeat a vampire and retrieve the Star Ruby, which gains passage to Sage Sarda's cave. With Sarda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend,Lich. The Warriors of Light then obtain a canoe and enter Gurgu Volcano and defeat the Fire Fiend,Kary. The Levistone from the nearby Ice Cave allows them to raise an airship to reach the northern continents. After they prove their courage by retrieving the Rat's Tail from the Castle of Ordeal, the King of the Dragons,Bahamut, promotes each Warrior of Light. A kind gesture is repaid by a fairy, receiving special liquid that produces oxygen, and the Warriors use it to help defeat the Water Fiend,Kraken, in the Sunken Shrine. They also recover a Slab, which allows a linguist named Dr. Unne to teach them the Lefeinish language. The Lefeinish give the Warriors of Light access to the Floating Castle thatTiamat, the Wind Fiend, has taken over.[17]With theFour Fiendsdefeated and the Orbs restored, the Warriors open a portal in the Temple of Fiends, which takes them 2000 years into the past, to confront the creator of the Fiends. There the Warriors discover that the Four Fiends sent Garland—now the archdemon Chaos—back in time and he sent the Fiends to the future to do so, creating atime loopby which he could live forever.[19]The Warriors of Light defeat Chaos, thus ending the loop, and return to present, but their heroic deeds remain unknown outside of legend.[17]
Hironobu Sakaguchihad intended to make a role-playing game (RPG) for a long time, but his employerSquarerefused to give him permission as it expected low sales of such a product.[20]However, when the RPGDragon Questwas released and proved to be a hit in Japan, the company reconsidered its stance on the genre and approved Sakaguchi's vision of an RPG inspired byUltimaandWizardry.[20]Only three of his colleagues volunteered to join this project headed by him because he was thought of as a "rough boss" in spite of his unsuccessful creations.[21]Eventually,Final Fantasywas developed by a team of seven core staff members withinSquarereferred to as the "A-Team".[22][23]Sakaguchi convinced fellow game designersKoichi IshiiandAkitoshi Kawazuto join the project. Kawazu was mainly responsible for the battle system and sequences, which he based heavily on the tabletop gameDungeons & Dragonsand the RPGWizardry. For example, enemies' weaknesses to elements such as fire and ice had not been included in Japanese RPGs up until that point. Kawazu had grown fond of such aspects of Western RPGs and decided to incorporate them intoFinal Fantasy. He also advocated the player's option to freely choose their own party member classes at the beginning of the game as he feels that the fun in an RPG begins when the players create a character.[20]
The scenario was written by freelance writerKenji Terada, based on a story by Sakaguchi.[15][23]Ishii heavily influenced the game's setting with his idea of the crystals.[21]He also suggested illustratorYoshitaka Amanoas character designer, but Sakaguchi declined at first as he had never heard the artist's name before. When Sakaguchi showed Ishii some drawings on magazine clippings and told him that this was the art style he was looking for, Ishii revealed to him that these were actually created by Amano, hence leading to his involvement in the game.[21]Themusic forFinal Fantasywas composed byNobuo Uematsuand marked his 16th video game music composition.[17]Iranian-American programmerNasir Gebelliwas hired to code the game. He initially tried to understand all aspects of the gameplay but was soon advised by Sakaguchi to just program the design concepts so he did not have to explain everything to Gebelli in detail.[21]Gebelli was also responsible for creating what is considered to be the first RPGminigame, asliding puzzle, which he added into the game despite it not being part of the original game design.[24]Among the other developers weregraphicdesignerKazuko Shibuya, programmers Kiyoshi Yoshii and Ken Narita, as well as debuggerHiroyuki Ito.[25][26][27][28][29]When the project started to show promise, designerHiromichi Tanakaand his "B-Team" joined to aid development.[21][22]The lack of faith in Sakaguchi's team, as well as its unpopularity within the company, motivated the staff members to give their best.[22]
Sakaguchi took an in-development ROM of the game to Japanese magazineFamicom Tsushin, but it would not review it. However,Famitsugave the game extensive coverage. Initially, only 200,000 copies were to be shipped, but Sakaguchi pleaded with the company to make 400,000 to help spawn a sequel, and the management agreed,[22]then the original Famicom (NES) version successfully shipped 520,000 copies in Japan.[30]Following the successful North AmericanlocalizationofDragon Quest,Nintendoof America translatedFinal Fantasyinto English and published it in North America in 1990. No version of the game was marketed in thePAL regionuntilFinal Fantasy Originsin 2003.[31]
Over the years, several theories emerged as to why the game was calledFinal Fantasy.[32]In 2015, Sakaguchi revealed that, from the beginning, the team had wished for a name that could be shortened toFF (エフエフ, efu efu); that way, the game's title could be abbreviated in theLatin scriptand pronounced in four syllables in the Japanese language.[33][34]The original working title for Sakaguchi's RPG concept wasFighting Fantasy, but was changed to avoid issues with agamebook series of the same namethat had already been released.[21][33]The reason for choosing the word "final" to form the eventual title ofFinal Fantasywas explained as twofold by Uematsu: for one thing, it stemmed from Sakaguchi's personal situation, as he would have quit the game industry and gone back to university had the game not sold well,[22][32]and for another, Square was under the threat of bankruptcy at the time, which meant the game could have been the company's last.[22][32]Although Sakaguchi confirmed some of the theories, he later downplayed the rationale for choosing the word "final", saying that "it was definitely a back-to-the-wall type situation back then, but any word that starts with an 'F' would have been fine".[33][34]
Final Fantasyhas been remade several times for different platforms and has frequently been packaged withFinal Fantasy IIin various collections.[17]While all of these remakes retain the same basic story and battle mechanics, various changes have been made in different areas, including graphics, sound, and specific game elements.
The original version. Technical limitations and the censorship policies of Nintendo of America resulted in a few minor changes to certain elements of the American version.[35][36]
Final Fantasywas first re-released for theMSX2system and was published byMicrocabinin Japan in December 1989.[39]It had access to almost three times as much storage space as the Famicom version but suffered from problems not present in Nintendo's cartridge media, including noticeable loading times. There were also minor graphical upgrades, improved music tracks, and sound effects.
In 1994,Final Fantasy I・II, a compilation ofFinal FantasyandFinal Fantasy II, was launched for the Famicom.[40]This version was only released in Japan and had very few graphical updates.
TheWonderSwanColor remake was released in Japan on December 9, 2000,[41]and featured many new graphical changes. The 8-bit graphics of the original Famicom game were updated, battle scenes incorporated full background images, and character and enemyspriteswere redrawn to look more like the ones from theSuper FamicomFinal Fantasygames.[42]
In Japan,Final FantasyandFinal Fantasy IIwere re-released both separately and as a combined game for thePlayStation. The collection was released in Japan in 2002 asFinal Fantasy I & II Premium Packageand in Europe and North America in 2003 asFinal Fantasy Origins. This version was similar to the WonderSwan Color remake[43]and featured several changes such as more detailed graphics, a remixed soundtrack, addedfull motion videosequences, art galleries ofYoshitaka Amano's illustrations, and a memo save function.[44]The port was re-released as part of theFinal Fantasy 25th Anniversary Ultimate Boxpackage in December 2012.[45]
Final Fantasy I & II: Dawn of Soulsis, likeFinal Fantasy Origins, a port of the first two games in the series and was released for theGame Boy Advancein 2004. TheDawn of Soulsversion incorporates various new elements, including four additional dungeons, an updated bestiary, and a few minor changes.[46]
Square Enix released a version ofFinal Fantasyfor two Japanese mobile phone networks in 2004; a version forNTT DoCoMoFOMA900i series was launched in March under the titleFinal Fantasy i[47]and a subsequent release forCDMA 1X WIN-compatible phones was launched in August.[48]Another version was released forSoftBankYahoo!Keitai phones on July 3, 2006.[49]The games have more refined graphics compared to the original 8-bit game, but not as advanced as many of the later console and handheld ports.
Square Enix planned to release this version for North American mobile phones in 2006,[50]but it was delayed to 2010 and released in collaboration withNamco. It retains the game difficulty and "spell level"-based magic system from the original Famicom version. Other elements such as updated graphics, spell names, and monster names are borrowed from theGame Boy Advance/WonderSwanColor versions, not including the additional dungeons, monsters and items present in the GBA version. Game data is saved as in the original Famicom version (by using Tent, Sleeping Bag, and Cottage or by going into an inn), but there are now three save game slots and a "Temporary Save" option available in the game.[51]
For the 20th anniversary ofFinal Fantasy, Square Enix remadeFinal FantasyandFinal Fantasy IIfor thePlayStation Portable.[52]The games were released in Japan and North America in 2007,[53]and in European territories in 2008.[54]The PSP version features higher-resolution 2D graphics, full motion video sequences, a remixed soundtrack, and a new dungeon as well as the bonus dungeons fromDawn of Souls. The script is the same as in theDawn of Soulsversion, aside from the new dungeon.[55]This version was later released for the Nintendo 3DS (on the Japanese eShop only) with the addition of Stereoscopic 3D.
Square Enix released the original NES version of the game on theWii'sVirtual Consoleservice in Japan on May 26, 2009,[56]in North America on October 5[57]and in the PAL region as an import on May 7, 2010.[58]
Square Enix released theiOSversion ofFinal Fantasyon February 25, 2010, based on the PSP port with touch controls, worldwide.[59]AWindows Phoneversion was released on June 13, 2012, which is based on the iOS version.[60][61]Square Enix releasedAndroidport on July 27, 2012, largely based on the iOS version though lacking the new dungeons of the 20th-anniversary edition.[62]
The game (alongside 29 other games) was included in the NES Classic Edition / Nintendo Classic Mini: Nintendo Entertainment System released by Nintendo in November 2016.[63]
The first game in thePixel Remasterseries,Final Fantasy, alongsideFinal Fantasy IIandIII, was released on iOS, Android, and Windows PC through Steam on July 28, 2021.[64]
Final Fantasyhas been well received by critics and commercially successful; the original Famicom (NES) version shipped 520,000 copies in Japan,[30]grossing more than¥3 billionor$21,000,000(equivalent to $56,000,000 in 2023) at retail.[78]According to Square's publicity department in 1994, the game had sold 600,000 copies in Japan. The NES release was more successful in North America, where it sold 700,000 copies, adding up to1.3 millioncopies sold worldwide by 1994.[79]As of March 2003, the game, including all re-releases and remakes at the time, had shipped 1.99 million copies worldwide, with 1.21 million of those copies being shipped in Japan and 780,000 abroad.[80]As of November 2007, another PlayStation Portable version has shipped 140,000 copies.[81]
Editors atIGNrankedFinal Fantasythe 11th best game on the NES, calling the game's class system diverse, and praising its convenient use of vehicles as a means of traveling across the world map.[82]GamesRadarranked it the eighth best NES game ever made. The staff felt that whileDragon Warriorintroduced gamers to the genre,Final Fantasypopularized it.[83]In 2004, readers ofRetro GamervotedFinal Fantasy93rd top retro game, with the staff noting that "despite poor visuals and a relatively simple quest, many still consider the original to be the best (with the exception ofFFVII)".[84]In 2006,Final Fantasyappeared in the Japanese magazineFamitsu's Top 100 games list, where readers voted it the 63rd best game of all time.[85]GameFAQsusers made a similar list in 2005, which rankedFinal Fantasyat 76th.[86]It was rated the 49th best game made on a Nintendo system inNintendo Power's Top 200 Games list.[87]In 2008,Nintendo Powerranked it the 19th best Nintendo Entertainment System video game, praising it for setting up the basics of console role-playing games, along withDragon Warrior, and citing examples such as epic stories, leveling up, random battles, and character classes.[88]In 2023, Time Extension included the game on their "Best JRPGs of All Time" list, also noting it as one of the best and influential NES games.[89]
Final Fantasywas one of the most influential early console role-playing games and played a major role in legitimizing and popularizing the genre.[90]According to IGN'sMatt Casamassina,Final Fantasy's storyline had a deeper and more engaging story than the originalDragon Quest(known asDragon Warriorin North America).[91]Modern critics have criticized the game for being poorly paced by contemporary standards, as it involves much more time wandering in search of random battle encounters to raise their experience levels and money than it does exploring and solving puzzles. Other reviewers find the level-building and exploration portions of the game as the most entertaining.[44]In 1987,Famitsuinitially described the originalFinal Fantasyas "one of many" that imitated theDragon Questformula.[92]Roe R. Adams, III reviewed the game forComputer Gaming World, and stated that gamers should "putFinal Fantasyhigh on your list of games to recommend to people who have no idea what a CRPG is or how to play one".[93]The game is considered by some to be the weakest and most difficult installment of the series.[42]
The subsequent versions ofFinal Fantasyhave garnered mostly favorable reviews from the media. Peer Schneider ofIGNenjoyed the WonderSwan Color version, praising its graphical improvements, especially the environments, characters, and monsters.[42]Famitsuscored this version a 30 out of 40.[71]Final Fantasy Originswas generally well-received;GameProsaid the music was "fantastic", and that the graphics had a suitably retro cuteness to them.[94]Reviews forFinal Fantasy I & II: Dawn of Soulswere generally positive, with Jeremy Dunham ofIGNgiving particular praise to the improved English translation, saying it was better than any previous version of the game.[95]The PlayStation Portable version was not as critically successful as the previous releases;GameSpot's Kevin VanOrd cited the visuals as its strongest enhancement but stated that the additional random enemy encounters and updated graphics did not add much value.[96]TheDawn of Soulspackage was rated 76th inNintendo Power's Top 200 Games list.[87]
A soundtrack album was released together with the score ofFinal Fantasy IIin 1989.[97]Some of the game's tracks became mainstays to theFinal Fantasyseries: the "Prelude", thearpeggioplayed on the title screen; the "Opening Theme", which is played when the party crosses the bridge early in the game and later referred to as theFinal Fantasytheme; and the "Victory Fanfare", which is played after every victorious battle. The openingmotifof the battle theme has also been reused a number of times in the series.[17]Final Fantasywas also the basis for the series finale of a video game-themed cartoon seriesCaptain N: The Game Masterentitled "The Fractured Fantasy of Captain N".[98]8-Bit Theater, asprite-basedwebcomiccreated byBrian Clevinger, parodies the game, and has become very popular in the gaming community since it started in March 2001.[99]
Elements from the video game have also appeared in a series offighting games:Dissidia Final Fantasy,Dissidia 012andDissidia NT. Warrior of Light, based onYoshitaka Amano's design of the lead character, and Garland are the respective hero and villain representingFinal Fantasy. Warrior of Light is voiced byToshihiko Sekiin the Japanese version andGrant Georgein the English version, while Garland is voiced byKenji Utsumi(Dissidia Final FantasyandDissidia 012) andKōji Ishii(Dissidia NT) in the Japanese versions andChristopher Sabatin the English versions.[100]All the games add background information to the world ofFinal Fantasy. For instance,Dissidia 012 Final Fantasynames the world ofFinal Fantasy"World A" in order to distinguish it from World B, the world ofDissidia.[101]Characters and music fromFinal Fantasyhave also appeared in theTheatrhythm Final Fantasyseries. The Amano Warrior of Light makes an appearance as a boss inShadowbringers, the third expansion pack forFinal Fantasy XIV.
Stranger of Paradise: Final Fantasy Origin, an alternate universe prequel to the originalFinal Fantasy, contains numerous references and allusions to the original game, in addition acting as an "origin story" of the antagonist Chaos and the four Warriors of Light.[102]