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Dragonlanceis ashared universecreated byLauraandTracy Hickman, and expanded by Tracy Hickman andMargaret Weisunder the direction ofTSR, Inc.into a series of fantasy novels. The Hickmans conceivedDragonlancewhile driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play theDungeons & Dragonsrole-playing game. The adventures during that game inspired aseries of gaming modules, aseries of novels, licensed products such as board games, and lead miniature figures.
In 1984, TSR published the firstDragonlancegame module,Dragons of Despair, and the first novel,Dragons of Autumn Twilight. The novel began theChroniclestrilogy, a core element of theDragonlanceworld. While the authoring team of Tracy Hickman and Margaret Weis wrote the setting's central books, numerous other authors contributed novels, short stories and game supplements to the setting. Over 190 novels have used theDragonlancesetting; theDragonlancecampaign settinghas also been used for multiple editions ofDungeons & Dragonsand for theSAGA System. FollowingWizards of the Coast's acquisition of TSR in 1997, Wizards licensedDragonlanceto Margaret Weis's companySovereign Pressto produce game materials; this licensing agreement ran from 2001 to 2007.Dragonlancereturned in 2022 with a new adventure module and the start of a new novel trilogy.
The fictionalDragonlanceworld ofKrynncontains numerouscharacters, an extensive timeline, and a detailed geography. The history of Krynn consists of five ages. The novels and related game products are primarily set in the fourth age, The Age of Despair. Since the publication ofDragonlance: Fifth Agein 1996, the fifth age, the Age of Mortals, has been used.[1]TheHeroes of the Lance, created by Weis and Hickman, are the popular protagonists of theChroniclestrilogy. Along withD&D'sworld of theForgotten Realms,Dragonlanceis one of the most popular shared worlds in fiction.
Hickman developed his world creation technique by writing and self-publishing with his wife Laura theadventure modulesRahasia(1979) andPharaoh(1980), and writing TSR'sRavenloftmodule(1983). He was unemployed in 1982, and TSR offered him a job based on his submission of several modules.[2]That year, while driving from Utah to Wisconsin to start a job with TSR, Hickman and his wife created theDragonlanceuniverse concept. During the trip, Hickman and his wife discussed two ideas they had had for several years: an entire world used to support a storyline, and a world dominated by dragons.[3]
Their ideas were well received by TSR, whose marketing department felt they had enough dungeons, but not enoughdragons. Hickman suggested a series of twelve modules, each featuring a different dragon. TSR employeeHarold Johnsonsuggested that Hickman should try to get additional support from other TSR staff members and, after a period of months, Hickman had the support ofJeff Grubb,Larry Elmore,Roger Moore,Doug Niles,Michael Williams, and others with whom they discussed ideas for the project. Meanwhile, Weis was editing and writing variousEndless Questbooks for TSR. TheDragonlancegroup decided that novels should accompany the game modules; TSR reluctantly agreed and hired a writer.[3]Hickman became the design coordinator forProject Overlord, the cover name for what would later be known as the Dragonlance saga.[4]
TSR decided to create a franchise, including modules, board games, lead figures, and - for the first time - novels. Weis had been hired as an editor; with Hickman, she began working with the author hired to write the novels. They weren't satisfied with the author, and decided they should be the ones to write the books.[2]They collaborated over a weekend, writing the prologue for the first five chapters of the first novel,[2]Dragons of Autumn Twilight, based on the moduleDragons of Despair.[5]TSR liked their treatment and gave them the assignment, firing the author. After two years of development, TSR released the moduleDragons of Despairand the novelDragons of Autumn Twilightin March and November 1984, respectively.[6][7]TSR had doubts about the finished novel's sales potential, and attempted to order thirty thousand copies, ultimately ordering the minimum print run of fifty thousand. The success of the novel prompted TSR to publish more copies to meet demand.[2]The novel was written after the completion of the firstDragonlancegame modules. Weis and Hickman felt this was constraining and made the novel feel too episodic, so they reversed the process for the next books and completed the novels before the related modules were written.[8]Dragonlancereceived support products such as novels, calendars, computer games, and books of artwork.[9]
The secondDragonlancelogo, used on most of the books and supplements since 1995 with the5th Age.
In the mid to late 1980s, a rift developed between TSR and the authors. Weis and Hickman were feeling under-appreciated and, when TSR turned down theirDarkswordseries of novels, they went toBantam Books. Bantam made them an offer, which they accepted, and they stopped writingDragonlancenovels for TSR.[2]They returned to writeDragons of Summer Flamefor TSR in 1995, thinking it would be their finalDragonlancenovel. At the time,Dragonlancegaming had been converted to theSAGA System, with limited success, and that, combined with TSR's general financial troubles, put the setting's future in doubt. Wizards of the Coast bought the troubled TSR in 1997, and Weis and Hickman then proposed theWar of Soulstrilogy, which was published in 2000-2002. All three novels made theNew York Timesbestseller list, and the setting was commercially revitalized.[3]By 1998, the originalDragonlancetrilogy had sold well over three million copies worldwide and spawned dozens of sequels.[10]The central books of theDragonlanceseries were written by the authoring team of Weis and Hickman, but many other writers have made contributions, includingRichard A. Knaak,Douglas Niles,Roger E. Moore,Don Perrin,Jean Rabe,Paul B. Thompson,Tonya C. Cook,Michael Williams,Nancy Varian Berberick, andChris Pierson.
In 2001, Wizards of the Coast licensedSovereign Pressto publish furtherDragonlancegame materials. This began with the newly revisedDragonlance Campaign Settingin 2003, which used the newDungeons & Dragons3rd Editionrules.[3]In April 2007, Wizards of the Coast had not renewed Sovereign's license, andDragonlanceRPG game supplements and accessories were only released through the end of the year.[11]
In October 2020, Weis and Hickman filed suit against Wizards of the Coast for breaching a licensing deal with Weis and Hickman for a newDragonlancenovel trilogy.[12][13]Boing Boingreported that "according to the lawsuit, Weis and Hickman agreed with Wizards of the Coast to produce the new novels in 2017, capping off the series and giving fans a final sendoff, but the company pulled the plug in August 2020".[14]In December, Weis and Hickman filed to voluntarilydismiss without prejudicetheir lawsuit,[15]and "the filing noted that Wizards of the Coast had not formally answered their lawsuit, nor had they filed for a summary judgement".[16]Weis and Hickman's publishing agent affirmed a few weeks following this that a new trilogy ofDragonlancenovels was in the works;[17]the first of the new trilogy was released in August 2022.[18][19]
In December 2022, the first Dragonlance adventure module, titledDragonlance: Shadow of the Dragon Queen, for5th Editionwas released. The module is set during the War of the Lance; Wizards of the Coast has stated that the module does not require prior knowledge of the setting or the novels to play the module.[20][21]An integrated board game, titledDragonlance: Warriors of Krynn, was released in 2023, designed by Stephen Baker andRob Daviau.[21][22]Dragonlance: Warriors of Krynnis awargamethat focuses on military battles during the War of the Lance. Both games can be played independently, but the adventure module includes rules for using the board game to resolve the military battles that occur in the narrative.[22]
TSRcreatedDragonlanceas a campaign setting for theAdvanced Dungeons & Dragons(AD&D)roleplaying gamein 1982, publishing the first of a series ofmodules,Dragons of Despair, in March 1984. They published the first world-spanning sourcebook,Dragonlance Adventures, in 1987. WhenAD&Dwas updated to the 2nd edition in 1989, theDragonlancecampaign setting was updated as well. However, in 1996,Dragonlancewas converted to use the newSAGA System, which uses cards to determine the effects of actions, with the publication of theDragonlance: Fifth Ageroleplaying game.[7]
When the 3rd edition ofDungeons & Dragonswas released in 2000,Dragonlancewas not initially updated for the new edition. In 2002, Margaret Weis's companySovereign Pressacquired the license to publish 3rd EditionDragonlancematerial. The official update,Dragonlance Campaign Setting, was published in 2003 for the 3.5 Edition.Wizards of the Coastturned over all responsibility for maintaining theDragonlancesetting to Sovereign Press until 2007.[23][3][11]The campaign setting was not supported during the4th Editionera (2008-2013) ofDungeons & Dragons.[24]
In March 2022, Wizards released the PDFHeroes of Krynnwhich is part of the "Unearthed Arcana" public playtest series for the5th EditionofDungeons & Dragons.[25]Polygoncommented that this "all but confirmed" the return of the Dragonlance setting.[26]The setting was revisited in December 2022 with a new adventure module for the 5th Edition.[20]On December 6, Wizards released the adventure bookDragonlance: Shadow of the Dragon Queen.[27]
The main storyline of the originalDragonlanceseries has been written by Margaret Weis and Tracy Hickman, with multiple books written by other authors, covering years between and sometimes during the main events.
TheChroniclestrilogy relates the events since the meeting of the Companions until the end of theWar of the Lanceand the defeat of the Dragon armies of Ansalon.
TheLost Chroniclestrilogy is a companion to the originalChronicles. Each book of the trilogy fills in sections of the story previously left untold. It tells the story surrounding the recovery of the Hammer of Kharas,[28]how the Companions retrieve the dragon orb from Ice Wall, howKitiara Uth MatarandLord Sothbecame allies, and howRaistlin Majeretook theBlack Robesin Neraka.
TheLegendstrilogy covers theBlue Lady's War, as well as the past adventures ofRaistlinandCaramon Majere, culminating in Raistlin's attempt to achievegodhood. The books feature time travel, and focus on events in Istar before the Cataclysm, as well as the ensuing Dwarfgate Wars.
The Second Generationis a single compilation book which picks the most important tales from theTalesseries and details the children of the Companions, all of whom become players in the later story. This book is considered to be part of the main storyline, as it must be read to understand the events that happened between the War of the Lance and the Chaos War. This novel develops characters that would later be seen in theWar of Soulstrilogy.
Dragons of Summer Flamecovers theChaos War, also known as the Second Cataclysm. The gods and mortals join forces to defeat Chaos in his attempt to destroy Krynn. The war ends with the withdrawal of Chaos and the gods of Krynn in a divine agreement to keep the world safe.
Dragons in the Archives: The Best of Weis and Hickman Anthologyis another compilation of short stories which were previously published in other anthologies. These stories take place at different points of time in the world of Krynn. This book provides backstory to some of the characters and situations presented in theWar of Soulstrilogy.
The War of Soulstrilogy begins as a strange storm courses through Krynn, heralding theWar of Souls. The end of the war brings the return of the gods,Takhisis's death, and the departure of Paladine as head of the good gods in order to maintain the balance between Good and Evil.
The Dark Discipletrilogy follows the death ofTakhisisand the departure of Paladine, when the lesser gods strive to maintain dominance.
Eightvideo gamesare set in the Dragonlance world. They belong to six differentgenresand were released within five years, from 1988 to 1992.
DL01 - Dragons of DespairandDL02 - Dragons of Flame(corresponding to the events in the first novel,Dragons of Autumn Twilight) were adapted into the video gamesHeroes of the LanceandDragons of Flame, respectively. Instead of being role-playing video games, they areplatform gamesusing the Silver Boxgame engine.DL03 - Dragons of HopeandDL04 - Dragons of Desolation(corresponding to the events between the first and the second novel) were adapted into the video gameShadow Sorcerer. Released in 1991, this earlyreal-time strategygame is a direct sequel to the first two games and a prequel toWar of the Lance(1989).DL11 - Dragons of Gloryis a self-contained tabletop strategy game (corresponding to the events in the background of the third novel,Dragons of Spring Dawning) that was adapted into theturn-based strategygameWar of the Lance.
DragonStrikeis a 1990combat flight simulation gamewhose plot begins halfway through the previous video game. The 1992 NES remake is ascrolling shooterthat features an ending different from the one in the novels, but following and fixing a "bad ending" fromDL14 - Dragons of Triumph. Neither game is based directly on any tabletop module. The Gold Box trilogy (Champions of Krynn,Death Knights of Krynn, andThe Dark Queen of Krynn) are the onlyrole-playing video gamesbased on Dragonlance. They tell an original story that begins shortly after the events in the 14 tabletop modules.
Apart from those, theMUSHgameDragonLanceis based on Krynn during the final stage of theWar of the Lance.[29]
The series has inspired mention in music as well, including "Wishmaster", a song byNightwishbased partially on the master and apprentice relationship betweenRaistlin MajereandDalamar. The Swedishmetal bandLake of Tearsalso recorded a song called "Raistlin and the Rose" on their 1997 albumCrimson Cosmos, while the German groupBlind Guardianwrote "The Soulforged", another song inspired by Raistlin's story, which appeared on the band's 2002 albumA Night at the Opera.[30]Also Danish/American band Pyramaze recorded in their 2008 albumImmortalsong "Caramon's Poem".[31]Another German metal band, Evertale, releasedThe Chronicles Chapter IEPin 2008 and the full albumOf Dragons And Elvesin 2013 - both releases were composed entirely of songs inspired by and relating to Dragonlance.[32]Yet another German metal band, Pegasus, bases all its material on the Dragonlance mythos.[33]A Russian concept album (2009-2010) and musical (premiered 2014) based on Raitslin's story,The Last Trial, was created by Anton Kruglov and Yelena Khanpira.[34]
TheDragonlanceworld is described in dozens of books and novels. The setting contains numerouscharacters, an extensive timeline, and a detailed geography.
Map of Ansalon, where the majority of the novels take place.
Dragonlanceis set on the world of Krynn. The majority of the novels take place in the various regions ofAnsalon, a small continent, though some have taken place on the continent of Taladas, located northeast of Ansalon. The world's major gods are the High God and his children: good Paladine, neutral Gilean, and evilTakhisis. The gods are opposed by Chaos, who seeks to destroy Krynn. Depending on the time period, the evilchromaticand the goodmetallic dragonsare rare or plentiful.Humansare Krynn's most common humanoid race, butelves,dwarves,kender,gnomes, andminotaursoccupy the world as well. Clerics derive magical powers from their gods, and wizards derive their power from the three moon gods, good Solinari, neutral Lunitari, and evil Nuitari. Hickman had previously served as aMormonmissionary inJavafor two years, and usesIndonesianinDragonlancespells.[2]During Krynn's various wars, armies ofdraconiansare used as troops. Draconians are created by corrupting a dragon egg, thereby creating a reptilian humanoid. Any dragon egg can be used to make a draconian, although the ones most commonly used are good dragon eggs because the evil kings want more evil dragons to hatch.
Other gods of the setting include the gods of good Branchala, Habbakuk, Kiri-Jolith, Majere, and Mishakal; the gods of neutrality Chislev, Reorx, Shinare, Sirrion, and Zivilyn; and the gods of evil, Chemosh, Hiddukel, Morgion, Sargonnas, and Zeboim.
The history of the world of Krynn, and thus the settings for both the novels and gaming supplements, is roughly split into five separate ages. The first age is the time of creation, when the gods are born and Krynn is formed. The Age of Dreams, the second age, is marked by the rapid growth of the world's first great civilizations and the appearance of myriad new races. This era is also marked by three great wars between dragons and their minions. Following the Third Dragon War, in the Age of Might, the Cataclysm obliterates the great empire ofIstarand changes almost the entire surface of Krynn. A 300-year depression follows this event, in what is called the Age of Despair. This period also marks theWar of the Lance. When Dragonlance was first introduced toDungeons & Dragons, events such as the Lost Wars happened during The Age of Despair.[40]LaterAge of Mortalsnovels and game supplements took Krynn into the Fifth Age (the Age of Mortals).[1][41]
Dragonlances are weapons first created in the Third Dragon War, designed with the purpose of killing evildragons, and are the only weapons with which mortals who cannot use magic can kill dragons.[citation needed]Dragonlances have this power because of the way in which they are created, which requires the use of "two god-blessed artifacts".[citation needed]
Dragonlances are rare and not commonly traded. There are lesser dragonlances, which are made when only one of the artifacts is used to create them, and greater dragonlances, which are made when both artifacts are used to make them. Greater dragonlances are blessed with the power of Good, unlike lesser dragonlances.[42]
There are two sizes of dragonlance. The smaller footman's dragonlance is around eight feet long and functions as apolearm, while the larger mounted dragonlance is around sixteen feet long and most commonly used when mounted on a dragon.[43][44]
The Heroes of the Lance are the protagonists of theChroniclestrilogy, the first series ofDragonlancebooks. They were created by Weis and Hickman, then fleshed out asplayer charactersin gaming sessions ofDungeons & Dragonsat Hickman's apartment. One player at this initial gaming session was game designer Terry Phillips, who was playing asRaistlin. According to Hickman in the foreword toThe Soulforge, "[we] were just settling in to the game when I turned to my good friend Terry Phillips and asked what his character was doing. Terry spoke...and the world of Krynn was forever changed. His rasping voice, his sarcasm and bitterness all masking an arrogance and power that never needed to be stated suddenly were real. Everyone in the room was both transfixed and terrified. To this day Margaret [Weis] swears that Terry wore the black robes to the party that night".[46]
In the beginning, Margaret Weis had problems depictingTanis Half-Elvenin the novels. Tracy Hickman finally told her that "he'sJames T. Kirkof theStarshipEnterprise". After that explanation, Margaret had no more difficulty writing about Tanis.[47]Other noteworthy antagonists, and sometimes protagonists, are the Death KnightLord SothandKitiara Uth Matar, the half-sister of Raistlin and Caramon, and leader of one of theDragonarmies of Ansalon. According to Hickman, Lord Soth is the most unpredictable character to write about: "Every time that character made an appearance in one of our books he would try to run off with the story".[48]
The world of Dragonlance is set on the planet of Krynn, with most of the action taking place on the continent of Ansalon. Some of the key countries and areas on Ansalon are the Plains of Dust, Solamnia with its great metropolis, Palanthas,[49]the Blood Sea Isles, the Empire of Ergoth, Istar, and Sancrist, the elven kingdom of Silvanesti,[50]as well as the dwarven realm of Thorbardin. Important cities and towns and other locations include Solace (location of the Inn of the Last Home, and Sad Town), the High Clerist's Tower, Palanthas, Kendermore, Port Balifor (location of the Pig and Whistle Tavern), and the various Towers of High Sorcery.
Like in manyDungeons & Dragonscampaign settings, the fictional world of theDragonlancecampaign is shaped by the division by race, with white humans as the central focus, but also including elves, goblins, and many others.[51][52]With the species in many cases clearly assigned to "good" and "evil",[53]some critics have suggested that the setting had thepotential to raise racist expectations.[52]The authors take an active stance against racist ideology and ensure that a "fascistic genocidal campaign to wipe-out species that are considered 'impure'" would have catastrophic consequences.[52]In contrast, the need for tolerance and cooperation between the races is emphasized.[52]
Dragonlanceis one of the most popularshared worlds, worlds in which writers other than those that created them place adventures.[54]The firstDragonlancetrilogy,Chronicles, launched theDungeons & Dragonsline of novels, with many of its characters spun off into other novels.[55]Along withForgotten Realms,Dragonlanceis TSR's most popular series of novels. According toThe 1990sby Marc Oxoby, what is most notable about the series is that "what may at one time been considered disposable, escapist literature" found "unprecedented popularity" in the 1990s.[56]All of theDragonlancenovels remained in print during the decade, turning Weis and Hickman into literary stars and boosting sales of their non-Dragonlancenovels. Although the series was initially published in paperback, its success led to hardcover printings. The hardcover version ofDragons of Summer Flamehad an "impressive" first printing of 200,000 books.[56]EveryDragonlancenovel by Weis and Hickman since 1995 has been released in hardcover, and some previous novels have been re-released in hardcover collector's editions.[57]Dragonlancemade TSR one of the most successful publishers of science fiction and fantasy in the 1990s.[58]
By 2008, there were more than 190 novels in theDragonlancefranchise.[5]Weis and Hickman'sDragonlancenovels have made over twenty bestseller lists, with sales in excess of 22 million.[58]The pair's novels have been translated intoGerman,Japanese,Danish,Dutch,Finnish,Spanish,French,Italian,Hebrew,Portuguese, Greek andTurkishand have sold well in the United States, Britain, and Australia.[2]
Not all critics have praisedDragonlanceand its creators. According to authorStephen Hunt, Wendy Bradley ofInterzonemagazine does not think highly of their work. Hunt feels that it is unusual for authors to receive such loathing among "fantasy's literary mafia", saying that "behind every critic's scorn laden insult, there lays [sic] that unsaid thought at the end: 'But I could have written that!'"[2]Visions of Wonder, edited byDavid G. HartwellandMilton T. Wolf, and published by theScience Fiction Research Association, argues thatDragonlanceis published under the "omnivore theory" of publishing. In this theory, the readership is made up of teenagers, and completely replaces itself every three to five years. This allows publishers to release subpar novels and still reach a small yet profitable audience.[59]