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The Crimson Gutter chronicle introduces core concepts during play such as feeding, the sects (Anarchs, Camarilla, and the Church of Caine), and the Masquerade itself while giving the players' characters a chance to carve a niche for themselves among the Kindred. The 21 highly adaptable stories contained within can be played in isolation or strung together to form multiple arcs of a chronicle. Experienced Storytellers can easily adapt these stories to their own chronicles, drawing from them to fill an evening of play or adapting whole story arcs. Also included is a city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters. Features: 21 stories suitable for both new and experienced Storytellers; Presents Church of Caine as major faction alongside Camarilla and Anarch; Three appendices provide additional fodder for dropping in feeding complications, fleshing out locations, and future stories. A city setting adaptable to any fictional or real city including eight recurring locations and more than 20 recurring Storyteller characters.
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