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Intercontinental Adventures: Factions in Action Vol. 2 (G.I. Joe)

Intercontinental Adventures: Factions in Action Vol. 2 gives a deep dive into three unaligned key factions in the G.I. JOE Roleplaying Game: The Arashikage ninja clan, the Dreadnok mercenary biker gang, and the Oktober Guard who defend Warsaw Pact countries! Each faction comes with new mechanics, statistics and contacts for its members, advice for GMs on creating faction-specific stories, and specialized faction equipment. Intercontinental Adventures: Factions in Action Vol. 2 requires the G.I. JOE Roleplaying Game Core Rulebook to use. The Cobra Codex Sourcebook is not required, but strongly recommended for those engaging in cartoon villainy. Features: In-depth looks at the history of the Arashikage, Dreadnoks, and Oktober Guard, how these independent factions impact G.I. Joe and COBRA, and how to run campaigns dedicated to them! Storm Shadow joins the fray as either COBRA Commanders bodyguard or the leader of JOEs Ninja Force! Contact and Threat stat blocks for international operatives, including Argentinian Test Pilot Glenda, COBRA agents Slice and Dice, and G.I. JOEs new extraction expert, Wolf Spider! 40 new General Perks, 17 new gear and upgrades, 11 new vehicles, and more! Six minor factions, including four customizable ones, grant more tools for international intrigue

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