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Guardians of the Mounds

Guardians of the Mounds

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Feudom

They are scouting infantry specialized in countering other enemy skirmishers. Their profile makes them a control and denial unit.

What do they bring to their army?

  • Deployment control: they force the opponent to rethink their strategy if it relied on scouts or ambushers.

  • Safety zone: they protect lines and valuable characters by being a bad matchup for fast or technical units.

  • Anti-combos: they neutralize armies based on dice manipulation or special effects (e.g., chained crits, pushes, states).

  • Harassers: they pressure the opponent with the disarmed state and by pushing them away, which generates positional and defensive advantages to support wherever needed.

 

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